
The Scale Operator is used to conditionally scale particles in an animation.
You have the option to use a uniform scale for the particles (or instanced
objects) or you may want to use a non-uniform scale with the XYZ values.
ON - (Bool) This input data
stream determines whether the operator is considered 'on' or 'off'. You
can connect other operators to this input channel such as a Bool
Helper to activate/deactivate the whole operator.
Time - (Time) This input data stream is used to define the local
time for the operator when the user wants to override the default system
time.
Particle - (Particle) This input data stream reads in the currently
selected particle group that is to have its scale adjusted. The data stream
MUST be connected and will be highlighted yellow if it
is not.
Scale Factor - (Scalar) This input data stream is used to override
the Scale [%] spinner in the Scale rollout.
Variation - (Scalar) This input data stream is used to override
the Variation [%] spinner in the Scale rollout.
X / Y / Z Scale - (Scalar) These input data streams are used to
override the X/Y/Z-Scale [%] spinners in the Scale rollout.
No Operator Outputs.

Scale [%] - Use this spinner to set the scale of the selected
particles by a certain percentage. A value of 100% will not alter the
current scale of the particles. Lower values will effectively shrink the
particles, while larger values will enlarge the particles.
Variation [%] - In order to avoid having all particles with the
exact same scale, increase the Variation percentage value to create more
randomization in the scales between particles.
X / Y / Z Scale [%] - To get non-uniform scaling along all three
axes for the selected particle group, use any or all of the axis scale
parameters.